#pragma once

#include "precompiled.h"
#include "Common.h"
class Model;

class NPC
{
public:
	NPC(void);
	NPC( std::string model_key  );
	~NPC(void);

	void Translate( glm::vec4 translation );

	void Update( GLdouble time );
	void Draw();

private:
	TransformationCore transform;
	Model *ref_model;
};

